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Popular Books

Time Slider

Time Slider Pdf/ePub eBook

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Time Slider - Alan E. Todd Summary

SYNOPSIS Tim wants nothing more than to be a normal boy, with normal friends, normal family, and normal problems. However, Tim is anything but normal. He has a secret giftmany would call it a cursethat allows his conscious mind to slide to random places and times for exactly 38 minutes each day. But are his slides truly random? Or is someone, or something, in control? One moment, Tim may be safely sleeping in his own bed, and the next thing he knows, he is on the other side of the world, wandering the streets of China, or struggling to save lives of those on a doomed airline flight. This is the story of Tims life and his pursuit for answers. Why is he not bound to one time and place? Who, or what, is in control of his slides? What purpose in life can a boy like Tim find as he grows up into a man? And through it all, can he and his lifelong friend, Lexie, find their way to a complicated but enduring love when the universe seems set against them? Time Slider is a heroic tale of life, when life is not all that it seems.

The Game Animator's Guide to Maya

The Game Animator's Guide to Maya Pdf/ePub eBook

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The Game Animator's Guide to Maya - Michael McKinley Summary

Download or read The Game Animator's Guide to Maya book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc).

Introducing Maya 2009

Introducing Maya 2009 Pdf/ePub eBook

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Introducing Maya 2009 - Dariush Derakhshani Summary

If you’re new to Maya, the industry-leading 3D animation and effects software, Introducing Maya includes step-by-step tutorials and easy-to-follow explanations to teach you the basics and nuances of this complex software. Whether you’re a student or a hobbyist, you can learn all about the Maya interface and the fundamentals of modeling, texturing, animating and visual effects with realistic examples. If you’re new to 3D animation or transitioning from another 3D application, this book will provide you with the tools you need to become proficient at Maya. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. For Instructors: Teaching supplements are available for this title.

Mastering Maya 7

Mastering Maya 7 Pdf/ePub eBook

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Mastering Maya 7 - John Kundert-Gibbs Summary

Provides information on the Maya interface, covering such topics as modeling, texturing and rendering, and rigging and animation.

Introducing 3ds Max 9

Introducing 3ds Max 9 Pdf/ePub eBook

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Introducing 3ds Max 9 - Dariush Derakhshani,Randi L. Derakhshani Summary

Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Game Character Development with Maya

Game Character Development with Maya Pdf/ePub eBook

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Game Character Development with Maya - Antony Ward Summary

If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developing great characters! As you follow along, Antony uses the development of two diverse characters-a female figure and a fantastical character with outrageous proportions, wings, and a demon-like face-to demonstrate the techniques involved in modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The companion CD includes lesson files, scripts, an automatic rigging tool, demo software, and more!

Maya Manual

Maya Manual Pdf/ePub eBook

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Maya Manual - Dan Lavender Summary

Alias-Wavefront's Maya 3D animation software is an integrated collection of tools for creating computer-generated images, combining animation, dynamics, modelling and rendering tools.

Creating Games with Unity and Maya

Creating Games with Unity and Maya Pdf/ePub eBook

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Creating Games with Unity and Maya - Adam Watkins Summary

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

Getting Started in 3D with Maya

Getting Started in 3D with Maya Pdf/ePub eBook

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Getting Started in 3D with Maya - Adam Watkins Summary

Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.

Character Animation Fundamentals

Character Animation Fundamentals Pdf/ePub eBook

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Character Animation Fundamentals - Steve Roberts Summary

Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.

Learning Autodesk 3ds Max 2008 Foundation

Learning Autodesk 3ds Max 2008 Foundation Pdf/ePub eBook

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Learning Autodesk 3ds Max 2008 Foundation - Autodesk, Summary

Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples. Whether you're a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow. Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication. Bonus features included on DVD: . Link to a 30-day trial of Autodesk® 3ds Max® software . Bonus short films and new software feature demos . Autodesk 3ds Max hotkeys reference guide . Free models from Turbo Squid worth $160 . Autodesk® 3ds Max® 2008

Autodesk Maya 2013 Essentials

Autodesk Maya 2013 Essentials Pdf/ePub eBook

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Autodesk Maya 2013 Essentials - Paul Naas Summary

Offers step-by-step tutorials and exercises covering such Maya topics as modeling, texturing, rigging, rendering, and setting a scene.

Autodesk 3ds Max 2013 Essentials

Autodesk 3ds Max 2013 Essentials Pdf/ePub eBook

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Autodesk 3ds Max 2013 Essentials - Randi L. Derakhshani,Dariush Derakhshani Summary

A guide to 3ds Max explains how to use the software to create a variety of animation, film effects, and games.

Autodesk 3ds Max 2014 Essentials

Autodesk 3ds Max 2014 Essentials Pdf/ePub eBook

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Autodesk 3ds Max 2014 Essentials - Randi L. Derakhshani,Dariush Derakhshani Summary

Great guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let you to compare your work to that of 3ds Max professionals. Even if you already have experience with 3ds Max, this book is a great reference for renewing your skills. And, it will help all users review and prepare for the Autodesk 3ds Max 2014 certification exams. Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk 3ds Max 2014 Features a realistic, task-based approach, so readers learn via a series of hands-on projects using downloadable files, all backed with ample instruction, explanation, and illustration Covers modeling, rigging, animating, rendering, skinning, architectural visualization, and more Written by Autodesk Authorized Authors and is an Autodesk Official Press book Get firsthand experience with 3ds Max, as well as a good start on preparing for the Autodesk 3ds Max 2014 Certified Professional exam, with Autodesk 3ds Max 2014 Essentials.

Tradigital Maya

Tradigital Maya Pdf/ePub eBook

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Tradigital Maya - Lee Montgomery Summary

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.

Performance Marketing with Google Analytics

Performance Marketing with Google Analytics Pdf/ePub eBook

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Performance Marketing with Google Analytics - Sebastian Tonkin,Caleb Whitmore,Justin Cutroni Summary

An unparalleled author trio shares valuable advice for using Google Analytics to achieve your business goals Google Analytics is a free tool used by millions of Web site owners across the globe to track how visitors interact with their Web sites, where they arrive from, and which visitors drive the most revenue and sales leads. This book offers clear explanations of practical applications drawn from the real world. The author trio of Google Analytics veterans starts with a broad explanation of performance marketing and gets progressively more specific, closing with step-by-step analysis and applications. Features in-depth examples and case studies on how to increase revenue from search advertising, optimize an existing website, prioritize channels and campaigns, access brand health and more Discusses how to communicate with a webmaster or developer to assist with installation Addresses Google's conversion-oriented tools, including AdWords and AdSense, Google trends, Webmaster tools, search-based keyword tools, and more Touches on brand tracking studies, usability research, competitive analysis, and statistical tools Throughout the book, the main emphasis is demonstrating how you can best use Google Analytics to achieve your business objectives. Foreword by Avinash Kaushik Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

3ds Max Modeling for Games: Volume II

3ds Max Modeling for Games: Volume II Pdf/ePub eBook

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3ds Max Modeling for Games: Volume II - Andrew Gahan Summary

There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

3ds Max Modeling for Games

3ds Max Modeling for Games Pdf/ePub eBook

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3ds Max Modeling for Games - Andrew Gahan Summary

There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. --Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. As readers move from tutorial to tutorial, they build their own portfolio of high-quality work to showcase. In fact, people bought VOLUME I are now professionals in the industry, producing great work - they post on the forum and share. --VOLUME II offers a new approach: the essentials of 3D game comic-style modeling - stylized characters, vehicles, assets and scenes - a la Pixar. --Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

Digital Animation Bible

Digital Animation Bible Pdf/ePub eBook

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Digital Animation Bible - George Avgerakis Summary

* How to choose and use the right software for your animation needs--covers industry leaders Lightwave, Maya, and Flash * How to create and execute intricate storyboards * Character rendering * Lighting in 3-D animation

Arrival Sequencing Tool

Arrival Sequencing Tool Pdf/ePub eBook

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Arrival Sequencing Tool - N.A Summary

Download or read Arrival Sequencing Tool book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc).

iPad 2 Made Simple

iPad 2 Made Simple Pdf/ePub eBook

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iPad 2 Made Simple - Martin Trautschold,Gary Mazo,MSL Made Simple Learning,Rene Ritchie Summary

The iPad 2 is thinner, more powerful, intuitive and very fun for users of all ages. Your iPad can be used for reading, surfing the web, emailing, watching TV and movies, getting work done and much more. And with over 65,000 apps just for the iPad, as well as the ability to run over 30,000 iPhone apps, the possibilities are endless. iPad 2 Made Simple clarifies all of the key features on the iPad, introduces what’s new, and also reveals dozens of time-saving shortcuts and techniques. The book has over 1,000 screen shots that are carefully annotated with step-by-step instructions. Clear instructions on how to set up and use the iPad Illustrated explanations of all the key features Hundreds of graphics as well as tips and tricks

Vue 7

Vue 7 Pdf/ePub eBook

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Vue 7 - Ami Chopine,Vladimir Chopine Summary

Create lush terrains and atmospheres in Vue and enhance your knowledge of all the features in this software such as lighting, cameras, and Python scripting. Ami and Vladimir Chopine, from GeetAtPlay.com guide you through 17 stand-alone tutorials, each with a different focus on the key components of Vue. The companion website includes brand new video tutorials from Geekatplay as well as materials, atmosphere settings, image maps, models, project files, and completed images and animations. Vue 7: From the Ground Up is the only book officially certified by e-on software.

Autodesk 3ds Max 2013 Bible

Autodesk 3ds Max 2013 Bible Pdf/ePub eBook

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Autodesk 3ds Max 2013 Bible - Kelly L. Murdock Summary

The most comprehensive e-book reference on Autodesk 3ds Max2013! Autodesk 3ds Max is used to create 80 percent of commerciallyavailable games and is also a key tool for visual effects artistsand graphic designers in film and television. This conveniente-book covers the 2013 version in expanded detail, including 12chapter-length quick-start projects and 39 additional chapters notfound in the print version. Along with complete referencesdetailing all Primitives, Modifiers, Materials, Maps, andControllers, it covers advanced topics such as Patches, NURBS,Radiosity, Network Rendering, and MAXScript. It's the perfectresource for both novices and pros. 3ds Max is the tool of choice for game developers as well asvisual effects artists and graphic designers in the film and TVindustries This comprehensive e-book includes complete coverage of 3ds Max2013, and is well suited for beginners and experts alike, as wellas for educational markets teaching beginning to advanced coursesusing 3ds Max. Features a complete reference for all Primitives, Modifiers,Materials, Maps, and Controllers Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript,and other advanced topics Includes 12 chapter-length quick-start projects as well as 39chapters not found in the print version, all packed with timesavingtips and expert advice Third-party models and bonus tutorials are available on CD andcan be obtained by readers by emailing a request [email protected] Autodesk 3ds Max 2013 Bible, Expanded Edition by veterancomputer graphics author Kelly Murdock is the comprehensive e-bookguide for every 3ds Max user.

Autodesk Maya 2014 Essentials

Autodesk Maya 2014 Essentials Pdf/ePub eBook

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Autodesk Maya 2014 Essentials - Paul Naas Summary

Offers step-by-step tutorials and exercises covering such Maya topics as modeling, texturing, rigging, rendering, and setting a scene.

Maya 6

Maya 6 Pdf/ePub eBook

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Maya 6 - Tom Meade,Shinsaku Arima Summary

Learn From the Maya Experts Who Create Special Effects for Today’s Blockbuster Movies Discover how to use Maya to produce brilliant, believable content for film and TV, video games, Web design, and print. Maya instructors and special effects gurus Meade and Arima will show you everything you need to know to master Maya. Learn the entire production pipeline from easy-to-follow tutorials that will help you master modeling, texturing, animation, rendering, post-production, and much more. Quickly understand core concepts of 3D production, and navigate the Maya interface Create movement with path, nonlinear, or procedural animation, and use dynamics to run simulations of natural phenomena to create animation Add realism with texturing, lighting, and rendering Build controls to help you easily maneuver skeletons Model hard surfaces and organic forms with NURBS, polygons, and subdivision surfaces Apply post-production compositing applications such as After Effects, Combustion, and Shake CD-ROM includes usable sample files that enhance the book’s tutorials Tom Meade is a full-time Maya Instructor at The Academy of Art University in San Francisco. He has created 3D illustrations for Wired magazine and worked on numerous interactive CD-ROM games. For the past three years Meade has worked at 3D/FX training firm dvGarage, building video-based training products for the 3D market. Shinsaku Arima is a Maya instructor and Visual FX artist. As a Trainer and Technical Director with ESC Entertainment, he did FX work on The Matrix: Revolutions. As FX Technical Director at The Orphanage, he has worked on The Day After Tomorrow and Sky Captain and the World of Tomorrow. Alex Lindsay has worked in computer graphics for nearly 20 years. He did FX work on Star Wars: Episode I (at JAK Films and Industrial Light and Magic). Currently he is the Chief Architect of the Pixel Corps, a guild of media artists.

3ds Max In Simple Steps 2007 Ed

3ds Max In Simple Steps 2007 Ed Pdf/ePub eBook

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3ds Max In Simple Steps 2007 Ed - Dreamtech Press Summary

The book covers fundamentals of 3Ds max, animation techniques and various drawing and designing tools. It is the quickest and the easiest way to learn 2D and 3D modeling. From basic concepts to modeling techniques, this book satisfies every reader s need. The learning material of this book is prepared in an easy to understand language with lots of visual aids. · Getting Started With 3Ds Max· Working With Objects· Introducing Modifiers· Working With 2D Shapes· Polygonal Mesh Objects· Compound Objects· Materials And Maps· All About Lights· Animation In 3Ds Max

Real World Aperture

Real World Aperture Pdf/ePub eBook

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Real World Aperture - Ben Long Summary

Released to near universal acclaim, Apple's Aperture is an all-in-one post-production tool for professional photographers. Featuring a RAW-focused workflow, Aperture lets photographers import, edit, catalog, organize, retouch, publish, and archive images more effectively and efficiently than ever before. In this guide, best-selling author Ben Long takes Aperture users to the next level, providing them with a more in-depth understanding of Aperture's tools, as well as lots of tips and work-arounds to get the most out of the program. In addition, the coverage of fundamental raw theory and practice will help the reader master the program's high-end editing features. More than just a step-by-step tutorial, this book will help photographers develop a fundamental understanding of the philosophy and approach that underlies Aperture's design. Aperture is now available and retails at $299

Maya 8: The Complete Reference

Maya 8: The Complete Reference Pdf/ePub eBook

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Maya 8: The Complete Reference - Tom Meade,Shinsaku Arima Summary

Learn cutting-edge 3D animation techniques Create breathtaking content for film, TV, games, print media, and the Web using Autodesk Maya and the detailed information contained in this comprehensive resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima cover every step in the Maya production workflow using easy-to-follow tutorials, real-world examples, and insider tips and tricks. Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You'll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction. Build 3D models using polygons, NURBS, and subdivision surfaces Use displacement maps to enhance geometry Create and skin skeletons Connect the attributes of any nodes together Build a control rig to manipulate skeletons Create your own tools using MEL scripts Master the Hypershade to control textures, cameras, and lights Work with the Artisan tools, Paint Effects tools, and 3D Paint tools Render your animation for postproduction Ready-to-use sample files on DVD

Mastering Autodesk Navisworks 2012

Mastering Autodesk Navisworks 2012 Pdf/ePub eBook

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Mastering Autodesk Navisworks 2012 - Jason Dodds,Scott Johnson Summary

Download or read Mastering Autodesk Navisworks 2012 book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc).

3ds Max MAXScript Essentials

3ds Max MAXScript Essentials Pdf/ePub eBook

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3ds Max MAXScript Essentials - Autodesk, Summary

Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.

iPhone 4 Made Simple

iPhone 4 Made Simple Pdf/ePub eBook

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iPhone 4 Made Simple - Martin Trautschold,Gary Mazo,MSL Made Simple Learning,Rene Ritchie Summary

Congratulations—you’ve purchased an iPhone 4, arguably the coolest smartphone on the market. Now it’s time to learn how to take advantage of all the features, apps, and secret techniques available. To accomplish this, look no further than iPhone 4 Made Simple. Over 1,000 screen visuals and clear-cut instructions guide you through both basic and advanced features of the iPhone xG, from email and calendar tips to navigating the App Store and understanding Bluetooth and Wi-Fi networks. Written by two successful smartphone trainers and authors, this is the go-to guide for the latest and greatest version of the iPhone.

Droids Made Simple

Droids Made Simple Pdf/ePub eBook

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Droids Made Simple - Martin Trautschold,Gary Mazo,MSL Made Simple Learning,Marziah Karch Summary

If you have a Droid series smartphone—Droid, Droid X, Droid 2, or Droid 2 Global—and are eager to get the most out of your device, Droids Made Simple is perfect for you. Authors Martin Trautschold, Gary Mazo and Marziah Karch guide you through all of the features, tips, and tricks using their proven combination of clear instructions and detailed visuals. With hundreds of annotated screenshots and step-by-step directions, Droids Made Simple will transform you into a Droid expert, improving your productivity, and most importantly, helping you take advantage of all of the cool features that come with these powerful smartphones.

Apple Aperture 2

Apple Aperture 2 Pdf/ePub eBook

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Apple Aperture 2 - Ken McMahon,Nik Rawlinson Summary

Apple's Aperture software is a post-production tool designed to allow digital photographers to import, manage and enhance photographs in one simple, integrated workflow. Aperture 2, the recently updated version of the software, includes more than 100 new features for photo management and image processing, and this much-needed guide takes you through the tools and knowledge necessary to get up-and-running fast. Unlike other software books on the market, Apple Aperture 2 looks at this powerful application in the context of the overall digital photography workflow, helping you to use your time efficiently and enhance your creativity. The book includes clear explanations and step-by-step guidance on how to import, sort and navigate thousands of raw files like a pro; how to view and compare images to make selections quickly; how to turn good photos into beautiful images with adjustment tools; and how to export, showcase and print your best work with high quality results.

How to Cheat in 3ds Max 2009

How to Cheat in 3ds Max 2009 Pdf/ePub eBook

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How to Cheat in 3ds Max 2009 - Michele Bousquet Summary

Need to solve problems quickly to develop creative projects within your time and budget? Want to hone your 3ds Max skills so you can concentrate on your modeling, lighting, texturing, and animation? Then How to Cheat in 3ds Max is for you! Michele Bousquet shows how to work from the problem to the solution - from the viewpoint of a CG artist who has been commissioned to create a job and is working to a deadline. With her in-depth knowledge of the little-known secrets used by the pros to produce creative, professional artwork and animation, Michele is THE go-to guru for designers and animators who want to create great effects fast. This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Written for 3ds Max 2009 and backwards compatible with 3ds Max 2008.

Action!

Action! Pdf/ePub eBook

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Action! - John Kundert-Gibbs,Kristin Kundert-Gibbs Summary

In order to bring a character to life, it is beneficial for animators to have a solid understanding of acting principles, and this book examines the important skills behind the artistry of creating animated characters. With a particular emphasis on a character’s motions and movement, this unique resource covers the basic elements of acting for CG animation and then progresses to more advanced topics such as internal intent and motivation. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Maya 5 Savvy

Maya 5 Savvy Pdf/ePub eBook

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Maya 5 Savvy - John Kundert-Gibbs,Peter Lee,Dariush Derakhshani,Eric Kunzendorf Summary

Savvy—n. Practical know-how. Maya, the premier high-end 3D application, is so powerful that no one masters it without help. Maya 5 Savvy—a thorough update to Maya 4.5 Savvy—is written for the Maya user looking to boost their skills to the next level. Running throughout this book is a completely new, cohesive, expertly organized animation project that teaches specific Maya skills and, at the same time, gives you valuable hands-on exposure to the entire animation production process. Staged support files mean that you can begin and end work on this project anywhere you like—which in turn means you can read this book cover to cover or use it as a reference, dipping in wherever you need information on or practice with specific modeling, animation, and rendering techniques. Everywhere you turn,you'll find expert advice on the latest Maya features, time-saving shortcuts, and advanced capabilities. Coverage includes: Core Maya: interface briefing, plus planning, writing, and storyboarding your animation. Modeling: NURBS, polygons and subdivision surfaces, character modeling. Animation: paths and bones, deformers, binding, Trax, rigid body dynamics, MEL scripting, particle animation, expression-driven animation. Output: rendering architecture, rendering, shading and texturing, lighting, special light effects. Advanced Tools and Techniques: Paint Effects, ramps and volumes, soft body dynamics, Fluid Effects, Fur, Cloth. Note:CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

The Works of Charles Dickens

The Works of Charles Dickens Pdf/ePub eBook

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The Works of Charles Dickens - Charles Dickens Summary

Download or read The Works of Charles Dickens book by clicking button below to visit the book download website. There are multiple format available for you to choose (Pdf, ePub, Doc).

Tradigital 3ds Max

Tradigital 3ds Max Pdf/ePub eBook

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Tradigital 3ds Max - Richard Lapidus Summary

Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide. With great relevance for today's digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. Move beyond these fundamental techniques and explore both the emotion and technical sides of animation with character appeal and rigging. Features a robust companion web sites that include demonstrations, project files, links to further resources, available at www.tradigital3dsmax.com.

Building Interactive Worlds in 3D

Building Interactive Worlds in 3D Pdf/ePub eBook

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Building Interactive Worlds in 3D - Jean-Marc Gauthier Summary

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.

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